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Meanwhile, you're also exploring the island, which consists of 100 plots, which nets you resources and sends you off on various quests. Ideally, you want to leave the island with everyone! As you research, you will gain access to new tasks which give you access to new resources or easier ways to produce certain resources. To survive, you need to manage their maladies – if any reach 100%, that character dies. Managing these elements is at the heart of the game, and striking a good, complex balance is what the game does really well. Their stats, skills, maladies, relationships with each other are all interrelated and correlated in various ways and impact their effectiveness at tasks. Your main points of concern are: their stats/skills, their maladies (fatigue, hunger, depression, sickness, injury), their resources, and relationships. There's also some plot twists that may come up also that complicate things a bit, once you're further into the game. To a smaller extent, there are small quests, dialog, but much of this is pretty linear, so you have limited control over it. The characters each have vastly different stat attributes and various relationships with one another (there’s a husband and wife, father and daughter pair, etc.).įor the most part, this is a management-style game. The goal is to survive, explore the island and find a way off it. You assign each person two tasks each day, collect and use resources, and manage their various maladies. In Dead in Bermuda, you control eight characters who are stranded on a Bermuda island after a plane crash. Even still, the developers still have a few tricks up their sleeves to keep things interesting at that point. It's actually harder in the first half than after (basically once you’ve unlocked all the research it gets a lot easier, probably a little too easy). I wouldn't replay it (mostly because there doesn't seem to be much else to uncover), but thought it was great while it lasted. I was impressed by the way everything was presented in a very accessible way, despite the mechanics actually being fairly involved. It's definitely more complex, difficult and well-made than a casual game. It falls somewhere in between a casual game and one of those that takes forever to learn and takes over your lfe. Took about 10 hours from start to finish, though I restarted at one point so my whole playtime was longer.
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